Here’s my new paper, Competition as Cooperation, coming out soon in the Journal of the Philosophy of Sport. It contains:
1. My view that games are a sort of moral technology for converting competition into cooperation.
2. Exhaustive technical detail on the motivational structures that human beings must have in order to use this technology properly.
3. The fun part: me having a go at the dominant position in the philosophy of sport – that the purpose of sports is developing or displaying human excellence. I think the social conversion stuff just as important. The coolest part of the paper is about whether the paradigmatic case of sports are Olympics/professional sports, or, like, flag football with your family.
It’s probably my… most ambitious paper? And, if you follow my wife’s “Thi Scale of Papers”, in which the more completely goofy and inane examples a paper has, the more Thi it is, then this is the most Thi paper I’ve ever written. There’s even a bit where a shitty asshole houseguest shows up at my house and I save the evening by deploying a board game that converts their dickheadery into something useful for everybody else.
This paper is deeply connected to the Good Violence, Bad Violence paper I wrote with Jose Zagal. “Competition as Cooperation” has got way more technical detail on Suits and the nature of game consent and the purpose of game-playing; “Good Violence, Bad Violence” has way more discussion of juicy online stuff like spawn-camping and trash-talking/harassment, the formation of online communities, and all the cool stuff that comes from the fact that Jose is an actual, you know, game designer.
Jose Zagal just presented our co-authored paper, “Good Violence, Bad Violence: The Ethics of Competition on Multiplayer Games” at the DiGRA-FDG 2016 conference. It’s coming out in the conference proceedings soon, but, if you just can’t wait, you can get your hot little hands on the final version right here.
There’s a more formal abstract, but here’s a quickie version:
There’s a whole set of fascinating questions about the ethics of competition. Some kinds of competition seem healthy and transformative – they take our hostile impulses and turn them into something positive for all involved. Other kinds of competition seem problematic, including, perhaps, trash-talking, spawn-camping, and ganking. But where’s the line, and how do we draw it? The paper argues against certain standing accounts that provide a simple, unidimensional answer. One target is the view, from the philosophy of sports, that all that matters is player consent. Instead, we use a magical sprinkle of Bernard Suits’ work to argue that morally good competition requires a whole host of factors in alignment, including player consent, successful game design, and psychological fit. Many older views tend to locate all the moral lifting in the intentions of the players. Our view distributes that responsibility between the players, the game designers, and the structure of the player community.
(This paper is the first published tip of a massive and sprawling project that I thought was just one quick idea, but has metastasized into multiple distinct papers on various aspects of the morality of game competition. Turns out: it’s a complex topic.)
The Journal of the Philosophy of Games is here! Here is the call for papers for the inaugural issue, deadline March 1, 2016.
In addition, we are in the planning stages for a (hopefully) annual North American conference/workshop on the philosophy and aesthetics of games. If you’d like to participate, please drop me a line and we’ll put you on the mailing list.